#pragma once

#include "Render/Shader/GlobalShader.h"

class LocalVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(LocalVertexShader)

	DECLARE_SHADER_END()
};

class LocalFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(LocalFragmentShader)

	DECLARE_SHADER_END()
};

class RayMarchingVertexShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(RayMarchingVertexShader)

	DECLARE_SHADER_END()
};

class RayMarchingFragmentShader : public RHIShader
{
	DECLARE_SHADER_BEGIN(RayMarchingFragmentShader)

	DECLARE_SHADER_END()
};


